Event Details
Register Here

Where:Austin
When:Monday Apr 15, 2024 00:00am

Mission

Nadus A8H is a man-made trash planet reformed by scavengers as a safe-haven and refueling station. As the population grows and the planet moves closer into the human sphere of influence it is set to become a main port of call in the ever growing planetary conflicts. You will play military advisor for your faction. Your destiny and the fate of Nadus A8H lies solely in your hands, but others aim to wrench it from your grasp. Bounties have been placed by the scavenging guild as a means to control the planet and ensure its control stays solely in its hands.

Schedule

Round 1: April 1 - April 14

  • 100pts, 2SWC - 24" x 32" table - Mission 1 - Combat Maneuvers

Round 2: April 15 - April 28

  • 150pts, 3SWC - 24" x 32" table - Mission 2 - “The Incident”

Round 3: April 29 - May 12

  • 250pts, 5SWC - 4’ x 4’ table - Mission 3 - Ambush

Round 4: 300 - May 13 - May 26

  • 300pts, 6SWC - 4’ x 4’ - Mission 4 - Black Ops

Round 5: 300pts Tournament - June 1st


Round 2: “The Incident” - 150pts - April 15 - April 28

Keep your troops alive. Eliminate enemy troops. Seek shelter.

OBJECTIVES

* Accomplish more Classified Objectives than the adversary. (1 OP)
    * Each player has 2 Classified Objectives (1 _extra_ OP for each completed Classified)
* Neutralize more army points than the adversary (3 OP)
* Have between 40 and 75 surviving army points (2 OP)
* Have between 75 and 125 surviving army points (3 OP)
* Have more than 125 surviving army points (4 OP)

SETUP & DEPLOYMENT

FORCES: 
	150 army points, 3 SWC

TABLE: 
	24” x 32” - 8” Deployment

DEPLOYMENT
	Confused Deployment: Heavy wind from the ash-storm makes for hazardous movement. 
	Any trooper attempting to deploy outside their Deployment Zone makes a PH-3 roll. 
	If it fails, the trooper is deployed in its deployment zone as normal. 
	This roll replaces any other rolls made to deploy. 

SCENARIO SPECIAL RULES

Neutralizing: A trooper is neutralized if it is in a Null state at the end of the game. Troopers that are not deployed on the game table at the end of the game are considered neutralized by the adversary.

No Quarter: In this scenario, Retreat! Rules are not used.

Danger Zone: A lethal and unexpected ashstorm wracks Flamia Island’s volcanic regions.

There is an area 12 inches deep in each half of the table - including your deployment zones! At the end of each Active Player Turn, all troopers belonging to the Active Player make a BTS roll against Damage 13. Troopers with a STR (Structure) attribute make two BTS rolls instead of one. Failure means that the trooper suffers a Wound.

Game End - This scenario ends at the end of the third game round. At the end of the game, any troopers in the Danger Zone are considered neutralized. The HVT is immune to the Danger Zone.


General League Guidelines

Participation

In order to take part in an official ITS event, players are required to bring everything they need to play, including:

  • Miniatures.
  • Tape measure.
  • Templates and markers.
  • Dice.
  • Classified Deck.
  • Army lists.
Register with your Corvus Belli ITS PIN at Official Event Manager

How to Register

Participation in official Infinity events implies knowledge and acceptance of all rules in this document as well as any rules set forth by the event Organizer.

Please feel free to ask questions or address concerns in our Discord.

Details

Pairings

You’ll receive a transmission the first day of the round for your Bounty. This is your “expected” game to play during the league. If you’d like to play more games, great! If you’d like to play a different mission, maybe one from the ITS 15 pack, feel free but just be sure to note it in the mission submission.

Sportsmanship

All participants in an event, whether Organizers, Players, or guests, are expected to conduct themselves in a friendly and considerate manner at all times. If a participant disrupts the good atmosphere of an event, the Organizer may penalize them or altogether remove them from play.

Minimum player etiquette includes giving the opponent time to clearly see the results on your dice before picking them up, sharing with the opponent all open information from your army list and clarifying it as often as requested, waiting for the opponent to declare ARO whenever you spend an Order, etc.

REMEMBER - Infinity is first and foremost a game and events should be fun for everyone involved.

Awards

Best Commander - This award is given to the player with the highest combined score of Weekly Bounties + extras.

Best Painter- At the end of the league, all players will blind vote on the player who put the most work into their army. That could mean most models finished (for a big army) or for a few standout pieces. The player with the most votes gets the award.

Best Sport - Playing Infinity is ultimately about having fun with friends (and foes) as you destroy each other’s carefully crafted armies. Good sportsmanship creates an environment of mutual respect and fellowship that ensures both players have a great time during their battle. At the end of a league, players blind vote on the best sport. The player with the most votes gets the award.

Scoring and Prize support

At the end of Rounds 2 and 4, we’ll do an auction-style raffle using credits earned by achieving milestones during the league.

Credits can be earned in the following ways:

  • 20 credits for simply participating
  • 10 credits/bounty per round
  • 10 credits/round for being fully painted and based by the end of each round. As long as various units can be differentiated by opponents and spectators, and at least 3 colors are used, full credits will be granted.
    • Partial reward (5 credits) for painted but not based
    • Partial reward (3 credits) for partially painted
    • Partial reward (1 credit) for primed

Bonus credits

  • 15 credits: Play at least one game with everyone else in the league (unless the person(s) you are missing haven’t played any games)
  • 1 credit/game: Lose your lieutenant on turn 1
    • +1 credit/game: … but still win!

Classified Objectives

In the Infinity Official Scenarios, the Classified Objectives are additional objectives a player can accomplish to get more Objective Points.

Each Classified Objective provides its Objective Points one time in each scenario. Even if the requirements of the Classified Objective are achieved again, it will not provide additional Objective Points.

CHOOSING CLASSIFIED CARDS

In the ITS rules, you need a classified deck. If you have one, cool. If not, you can roll a d20 to select your classified cards. (Re-roll when you get a duplicate.)

For each Classified Objective, draw (or roll) twice and pick the one you want.

If you ever don’t like your Classified Objectives, you can discard one of them and use the “Secure HVT” classified objective instead.

If you get two cards that you can’t use (because you don’t meet the requirements), that’s tough. Nothing you can do but pitch one of them for Secure HVT.

Rolling for Classified

D20 Objective
1Test Run
2Experimental Drug
3Data Scan
4Extreme Prejudice
5Sabotage
6HVT: Espionage
7Telemetry
8HVT: Kidnapping
9Extreme Prejudice
10Sabotage
11HVT: Innoculation
12Experimental Drug
13HVT: Designation
14Data Scan
15HVT: Espionage
16HVT: Designation
17Telemetry
18HVT: Inoculation
19Test Run
20HVT: Kidnapping

SECURE HVT

Objective: At the end of the game, you must have an active trooper inside the Zone of Control of an enemy HVT, and have no troops in the ZC of your own HVT.

DATA SCAN

Requirements: Hacker
Objective: The Hacker must spend one Short Skill of the Order and succeed at one WIP-3 Roll against any enemy model inside his Zone of Control. The target may declare a Reset ARO even if the Data Scan is performed outside his LOF.

SABOTAGE

Requirements: D-Charges.
Special: The player must choose a Scenery Building or a Scenery Item, after solving the Initiative Roll, but before you start your Deployment, placed entirely inside the enemy’s half of the table. This piece of scenery will be considered the target of the Classified Objective. Objective: To detonate a D-Charge on the targeted piece of scenery. It is not required to make an ARM Roll for the piece of scenery. When detonating the D-Charge, the rules for Scenery Structures do not apply.

EXPERIMENTAL DRUG

Requirements: Doctor or Paramedic
Objective: To get an allied trooper recovered from Unconscious to Normal state by using Doctor or a MediKit.

TELEMETRY

Requirements: Forward Observe or Spotlight Hacking Program. Objective: To succeed at an Attack against an enemy trooper using Forward Observer or the Spotlight Hacking Program.

EXTREME PREJUDICE

Objective: To perform a Coup de Grâce against an Unconscious or Spawn-Embryo enemy model.

TEST RUN

Requirements: Engineer. Objective: To succeed at an Engineer Roll on any allied trooper, getting it to recover 1 STR point.

HVT: ESPIONAGE

Requirements: Hacker. Objective: A Hacker with the enemy HVT model inside his Zone of Control must spend a Short Skill and succeed at a WIP -3 Roll.

HVT: KIDNAPPING (replaces Retroengineering)

Requirements: Veteran Troop, Elite Troop, or Chain of Command Objective: A trooper whose Troop Classification is Veteran or Elite Troop , or a trooper possessing the Chain of Command Special Skill, must be in CivEvac state with the enemy HVT at the end of the game.

HVT: INOCULATION

Requirements: Doctor or Paramedic. Objective: A Doctor or Paramedic in base contact with the enemy HVT model must spend a Short Skill and succeed at a WIP+3 Roll. The player can use troops possessing G: Servant to accomplish this Objective.

HVT: DESIGNATION

Requirements: Forward Observer or Spotlight Hacking Program. Objective: The player must succeed at two Forward Observer Rolls or two Spots light Hacking Program Rolls against the enemy HVT model. The player is authorized to perform this type of Attack against the HVT model.

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